Tutorials
Step-by-step tutorials for creating Roblox items, 3D assets, node graphs, and renders in Customuse.
24 articles

AI 3D Asset Generator: From Concept to Production-Ready
A production-focused guide to AI 3D asset generators, from concept speed to topology, texturing, rigging, export, and team workflow.

Production-Ready AI 3D Asset Checklist
A practical checklist for deciding whether an AI-generated 3D asset is ready for games, VFX, product visualization, ecommerce, or studio production.

AI 3D Model Generator: How to Choose One for Real Production
A practical guide to AI 3D model generators, what they can do today, and why the best workflow is more than a prompt-to-mesh tool.

AI 3D Node Editor: The Workflow Layer for Modern 3D Creation
How AI 3D node editors turn generation, references, models, textures, agents, and exports into visible workflows teams can control.

AI Agents for 3D Game Art
A practical explanation of AI agents for 3D game art, based on Customuse Shorts showing node-based workflows for concept, high-poly generation, retopology, baked normals, and engine handoff.

AI 3D Tools for VFX: Scene Control Beats Prompt Rerolls
A guide to AI 3D tools for VFX, cinematic workflows, scene control, camera blocking, continuity, and directed AI rendering.

AI 3D Asset Pipeline: From Prompt to Production-Ready Files
An AI 3D asset pipeline turns generation into usable production work. Learn the steps from prompt and reference to cleanup, materials, export, and review.

AI 3D Tools for Game Assets: Concept to Engine-Ready
A production-focused guide to choosing AI 3D tools for game assets, covering concepts, meshes, retopology, PBR textures, rigging, and engine exports.

Image to 3D Model: From Reference to Usable Asset
Learn how image-to-3D tools work, where they fail, and how to turn a reference image into an asset that can move into a real 3D workflow.

AI 3D Workflow Tool: Production Beyond a Generator
A category-defining guide to AI 3D workflow tools and why nodes, agents, collaboration, memory, and exports matter after the first model.

Making Game-Ready 3D Models With AI
A practical AI game-asset workflow based on a Mars rover and alien enemy case study, covering concept generation, multi-view 3D, retopology, texturing, Unity handoff, and final inspection.

Text to 3D Model: From Prompt to Production Workflow
A guide to text-to-3D model generation, where prompts work well, where they break, and how to turn prompt outputs into usable 3D assets.