Getting a finished asset out of Customuse should be the easy part. This update makes 3D exports and workflow publishing more reliable.

What's new

  • Dedicated export menus for GLB and FBX. Clearer options for the format your destination needs.

  • Transparent-background rendering. Cleaner outputs for compositing and presentation.

  • Improved artifact reuse. Smoother, more dependable downloads when you reuse results across a workflow.

Why it matters

A 3D asset isn't done when it looks good in a preview — it's done when it lands correctly in your engine, DCC tool, or renderer. Reliable, format-aware exports are what turn a generated result into something you can actually ship. With clearer GLB/FBX menus and transparent rendering, the handoff from Customuse to Unity, Unreal, Blender, or your pipeline is more predictable.

Tip

Pick the export format that matches your destination, and after importing into a game engine, do a quick check on scale and orientation — see How to Export AI 3D Assets for Unity and for Unreal Engine.


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